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Hairysium - A Hairy Heaven 

An early character concept art

Since our game will have a lot of different variation of NPC, we decided to build the face, hair and body in modular fashion and develop a system where it will mix and match with each other randomly. We also designed multiple facial expression and minimum body movement as an indication of whether the customer enjoy their services

The City Selection Page

We only managed to get one city mock up ready but essentially we want this particular scene to be able to showcase the overall aesthetic (building architecture and colour) and type of population over there. Some of the description should be visual presented in the scene to attract player to pay more attention to the scene as it might help them in identify the optimum set up to earn the maximum amount of money.

A Simple Mock-up of the Hair Cut Mini Game

Besides the management simulation part, we also design a hand on mini game where player can cut their customer's hair for extra rewards. The user interface design are rather clean and tidy so that it would be easy to understand even thought the process is supposed to be rather rapid.

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