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Games

Here I will be showcasing all previous games that I worked on, you can get more information about games that I have develop throughout my journey in the game industry here. Press on the game icon if you wish to try out the game! Feel free to drop me a message at the contact page if you have any question.

Full Time Project

Prison Architect is a private prison construction and management simulation video game.

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Role: QA

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Fires at Midnight is an visual novel set in a world where the act of making love leads you to burn, the one you love most, might be the one to burn you. 

Role: Game Designer, Writer

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Kabaret is an interactive narrative game filled with mythical Southeast Asian folklore, with colorful characters to meet in a mysterious world.

Role: Game Designer (Demo)

Student Project

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House of Ignotus is a Psychological Horror Puzzle Game nominated for 2 SEA Game award 2019. 

Role: Game Designer, Project Manager

Traceur is a vibrant first person view fast pace runner experience.

Role: Game Designer, Project Manager

Mechaman is a cooperative brawler game where 2 player take control of different part of a giant mecha to fight against scary Kaiju.

Role: Game Designer, Project Manager

Hungry Gaming is my attempt on making a shoot em up game with a fresher and non violent theme - Food.

Wake up is a platformer with simple gameplay mechanics but focus more on having emotion connection with player without direct exposition.

Speed Force Fight is a game where allow player to experience playing as a speedster fighting in a slow motion fight.

Epic Food Battle is a casual teamwork cooking based board game.

Game Jam Project

Carnage: Business of Vengeance is a puzzle solving game where player take on the role of a vigilante who aids others in exacting revenge. (Made during Global Game Jam 2023)

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Role: Game Designer

The Weight of the Crown is a side scroller platformer game where player need to reach its destination before the weight of the crown gets too overwhelming. (Made during SEA Game Jam 2021)

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Role: Level Designer, Artist

Makimono is a digital board game where players race against each other to progress through the feudal Japan castle filled with different challenges. (Made during UOW KDU Sem Jam 2021)

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Role: Game Designer

Project Dream is a puzzle solving game where players play as Josh, the main character which had a premonition he is about to die. He must attempt to get ready for his day while trying to avoid death. (Made during Global Game Jam 2021)

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Role: Designer

Operation Requiem is a music based puzzle game where players have to figure out a way to repair the music box and release the little girl's soul before the music runs out. (Made during Global Game Jam 2020)

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Role: Game Designer

Super Science Brother is a frenzy multiplayer smash brother like game but with mass guns and other epic pickups. (Made during Global Game Jam 2018)

Role: Game Designer

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Mak Cun Mania is a game made of combination between a simple grinding mechanic and complex upgrade system. (Made during SEA Game Jam 2017)

Role: Game Designer

Hairysium is a tap tap simulation game made based on the concept of challenging the traditional upgrade curve of a management game.

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Role: Game Designer

Parental Guidance is a multiplayer strategy action game designed for parents and their children to play and have fun together. (Made during SEA Game Jam 2016)

Role: Game Designer

Gentlemen of the Rainbow is an combination of a romance visual novel and rhythm game which it’s result will affect the story ending of the game.

Role: Game Designer

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