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Mak Cun Mania - Hyper Casual Origin

It was during my second time at Level Up KL SEA Gam Jam 2017 where I get to develop this awesome game with a team of talented professional developers. After the experience, I am almost certain that the quality of my documentation's format and content are adequate and I can keep up with a team that work with a fast pace

I am once again the sole game designer of the team, my task are mainly on preparing all the necessary design documents, collecting and editing sound effect and soundtracks. During this game jam, I am able to develop the following skills:

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- Design a game that revolves around a brand

- Produce a hyper casual game

- Evaluate the team's need and prepare the necessary documents

- Look for and manipulate sound effects and music that matches the game aesthetic

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I am pleased that I had the opportunity to work with an experienced team that are willing to listen to my opinion and gave me the chance to applied my design skill. The best example would be we all agree on with the addition of the 'E-Shop' section of the game as a way to motivate player to continue playing the game as it shows progression which are crucial to maintaining a healthy average play time.

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